<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forum Oświetlenia Scenicznego - Elwolight - Brak "BO" na głowach...]]></title>
		<link>http://www.forum-oswietlenia.pl/viewtopic.php?id=756</link>
		<description><![CDATA[Najświeższe odpowiedzi w Brak "BO" na głowach....]]></description>
		<lastBuildDate>Wed, 30 Jun 2010 12:51:46 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Odp: Brak "BO" na głowach...]]></title>
			<link>http://www.forum-oswietlenia.pl/viewtopic.php?pid=6607#p6607</link>
			<description><![CDATA[<p>sprawdź to... jedną poprawiłem i 2 znalazłem</p><div class="quotebox"><blockquote><p>// All chars following // are comments<br />// Empty lines are allowed<br />// Keywords are case insensitive<br />// If some strings contain blanks they must be delimited by &quot;<br />// Numbers can be written in decimal, percentual or exadecimal representation:<br />// 50 is a decimal value, 4% is a percentual value, FFh is an exadecimal value</p><br /><p>//---------------&nbsp; Generic information ---------------</p><p>Author = &quot;&quot;<br />Version = 1.0<br />Date = 30/06/2010</p><br /><p>// Fixture information</p><p>Fixture = &quot;Solo 575&quot;</p><p>Type = moving_head<br />Pan_Angle_min = 0<br />Pan_Angle_max = 0<br />Tilt_Angle_min =0<br />Tilt_Angle_max = 0</p><p>Dmx_Channels = 14</p><br /><p>// --------------- Logical Channel List --------------------<br />// Column 1: channel name,<br />// Column 2: priority,<br />// Column 3: channel type IN/PT/CO/GB/PR/BL<br />// Column 4: control type HTP/LTP,<br />// Column 5: width: 8/16,<br />// Column 6: internal patch,<br />// Column 7: internal patch low (only for 16 bit channels, for 8 bit ch. must be &#039;na&#039;),<br />// Column 8: path: LINEAR, SNAP_START, SNAP_END<br />// Column 9: start value,<br />// Column 10: full value,<br />// Column 11: equalization<br />// Column 12: pre heat</p><p>// NB pan and tilt channels must be called pan and tilt (other names are not allowed)</p><p>// For 8 bit channels, the item internal patch low must be &quot;na&quot; (&quot;na&quot; stands for &quot;not applicable&quot;)<br />// Allowed values for path: linear, snap_start, snap_end<br />// Allowed values for equalization: linear, onoff, general1, general2, general3, general4, general5, general6</p><p>PARAMETERS</p><p>&quot;Dimmer&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ,&nbsp; 1, IN, LTP,&nbsp; 8,&nbsp; 2, na,&nbsp; &nbsp; &nbsp;LINEAR,&nbsp; &nbsp; &nbsp;0,&nbsp; &nbsp;255, LINEAR, 0<br />&quot;Shutter&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;,&nbsp; 1, IN, LTP,&nbsp; 8,&nbsp; 1, na,&nbsp; &nbsp; &nbsp;LINEAR,&nbsp; &nbsp; &nbsp;0,&nbsp; &nbsp;255, LINEAR, 0<br />&quot;Pan&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;,&nbsp; 1, PT, LTP, 16,&nbsp; 5, 11,&nbsp; &nbsp; &nbsp;LINEAR,&nbsp; &nbsp; &nbsp;0, 65535, LINEAR, 0<br />&quot;Tilt&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ,&nbsp; 1, PT, LTP, 16,&nbsp; 6, 12,&nbsp; &nbsp; &nbsp;LINEAR,&nbsp; &nbsp; &nbsp;0, 65535, LINEAR, 0<br />&quot;P/TSpeed&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ,&nbsp; 1, PT, LTP,&nbsp; 8, 10, na, SNAP_START,&nbsp; &nbsp; &nbsp;0,&nbsp; &nbsp;255, LINEAR, 0<br />&quot;GoboRot&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;,&nbsp; 1, GB, LTP,&nbsp; 8,&nbsp; 8, na, SNAP_START,&nbsp; &nbsp; &nbsp;0,&nbsp; &nbsp;255, LINEAR, 0<br />&quot;Gob.Rotate&quot;&nbsp; &nbsp; &nbsp; &nbsp; ,&nbsp; 1, GB, LTP, 16,&nbsp; 9, 13, SNAP_START,&nbsp; &nbsp; &nbsp;0, 65535, LINEAR, 0<br />&quot;Focus&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;,&nbsp; 1, GB, LTP,&nbsp; 8,&nbsp; 4, na,&nbsp; &nbsp; &nbsp;LINEAR,&nbsp; &nbsp; &nbsp;0,&nbsp; &nbsp;255, LINEAR, 0<br />&quot;Zoom&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ,&nbsp; 1, GB, LTP,&nbsp; 8,&nbsp; 3, na, SNAP_START,&nbsp; &nbsp; &nbsp;0,&nbsp; &nbsp;255, LINEAR, 0<br />&quot;Color&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;,&nbsp; 1, CO, LTP,&nbsp; 8,&nbsp; 7, na, SNAP_START,&nbsp; &nbsp; &nbsp;0,&nbsp; &nbsp;255, LINEAR, 0<br />//++&quot;Control&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;,&nbsp; 1, IN, LTP,&nbsp; 8, 14, na, SNAP_START,&nbsp; &nbsp; &nbsp;0,&nbsp; &nbsp;255, LINEAR, 0, NO</p><p>ENDPARAMETERS</p><p>// --------------- Commands section --------------------</p><p>COMMANDS</p><p>COMMANDNAME = &quot;LAMPON&quot;&nbsp; &nbsp; &nbsp;// Command name<br />255,&nbsp; 3000, 14&nbsp; &nbsp; &nbsp;// Dmx value, time (in milliseconds), internal patch of command channel<br />200,&nbsp; 1000, 14&nbsp; &nbsp; &nbsp;// Dmx value, time (in milliseconds), internal patch of command channel</p><p>COMMANDNAME = &quot;LAMPOFF&quot;&nbsp; &nbsp; &nbsp;// Command name<br />120, 10000, 14&nbsp; &nbsp; &nbsp;// Dmx value, time (in milliseconds), internal patch of command channel<br />100,&nbsp; 1000, 14&nbsp; &nbsp; &nbsp;// Dmx value, time (in milliseconds), internal patch of command channel</p><p>COMMANDNAME = &quot;RESET&quot;&nbsp; &nbsp; &nbsp;// Command name<br />&nbsp; 6,&nbsp; 6000, 7&nbsp; &nbsp; &nbsp;// Dmx value, time (in milliseconds), internal patch of command channel<br /> 60,&nbsp; 6000, 14&nbsp; &nbsp; &nbsp;// Dmx value, time (in milliseconds), internal patch of command channel<br />&nbsp; 0,&nbsp; 1000, 7&nbsp; &nbsp; &nbsp;// Dmx value, time (in milliseconds), internal patch of command channel<br />&nbsp; 0,&nbsp; 1000, 14&nbsp; &nbsp; &nbsp;// Dmx value, time (in milliseconds), internal patch of command channel</p><br /><p>ENDCOMMANDS</p><p>// --------------- Palettes section --------------------</p><p>PALETTES</p><p>// Palette values can be written in two ways:<br />// 1) logical channel name = value;<br />// 2) #internal channel patch = value (this mode is useful for channels, like command channels,<br />// which have no corresponding logical channel).</p><br /><p>// -----------------------------------------------------------------------------<br />// General purpose palettes<br />// -----------------------------------------------------------------------------<br />PALETTETYPE = CO&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Palette type (IN/PT/CO/GB/PR/BL/SP)<br />PALETTENAME = &quot;White&quot;<br />&quot;Color&quot; = 0</p><p>PALETTENAME = &quot;Open Red&quot;<br />&quot;Color&quot; = 9</p><p>PALETTENAME = &quot;Red&quot;<br />&quot;Color&quot; = 18</p><p>PALETTENAME = &quot;Red Green&quot;<br />&quot;Color&quot; = 27</p><p>PALETTENAME = &quot;Green&quot;<br />&quot;Color&quot; = 37</p><p>PALETTENAME = &quot;Green Blue&quot;<br />&quot;Color&quot; = 44</p><p>PALETTENAME = &quot;Blue&quot;<br />&quot;Color&quot; = 55</p><p>PALETTENAME = &quot;Blue Yellow&quot;<br />&quot;Color&quot; = 63</p><p>PALETTENAME = &quot;Yellow&quot;<br />&quot;Color&quot; = 73</p><p>PALETTENAME = &quot;Yellow Mgt&quot;<br />&quot;Color&quot; = 82</p><p>PALETTENAME = &quot;Magenta&quot;<br />&quot;Color&quot; = 92</p><p>PALETTENAME = &quot;Mgt Violet&quot;<br />&quot;Color&quot; = 100</p><p>PALETTENAME = &quot;Violet&quot;<br />&quot;Color&quot; = 110</p><p>PALETTENAME = &quot;Violet Open&quot;<br />&quot;Color&quot; = 117</p><p>// -----------------------------------------------------------------------------<br />// General purpose palettes<br />// -----------------------------------------------------------------------------<br />PALETTETYPE = GB&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Palette type (IN/PT/CO/GB/PR/BL/SP)<br />PALETTENAME = &quot;Open1&quot;<br />&quot;GoboRot&quot; = 0</p><p>PALETTENAME = &quot;Gobo 1&quot;<br />&quot;GoboRot&quot; = 60</p><p>PALETTENAME = &quot;Gobo 2&quot;<br />&quot;GoboRot&quot; = 100</p><p>PALETTENAME = &quot;Gobo 3&quot;<br />&quot;GoboRot&quot; = 150</p><p>PALETTENAME = &quot;Gobo 4&quot;<br />&quot;GoboRot&quot; = 190</p><p>PALETTENAME = &quot;Gobo 5&quot;<br />&quot;GoboRot&quot; = 235</p><p>// -----------------------------------------------------------------------------<br />// General purpose palettes<br />// -----------------------------------------------------------------------------<br />PALETTETYPE = IN&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Palette type (IN/PT/CO/GB/PR/BL/SP)<br />PALETTENAME = &quot;Open&quot;<br />&quot;Dimmer&quot; = 255<br />&quot;Shutter&quot; = 255</p><p>PALETTENAME = &quot;Close&quot;<br />&quot;Dimmer&quot; = 0<br />&quot;Shutter&quot; = 0</p><p>// -----------------------------------------------------------------------------<br />// Special function palettes<br />// -----------------------------------------------------------------------------<br />PALETTETYPE = SP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Palette type (IN/PT/CO/GB/PR/BL/SP)<br />PALETTENAME = &quot;Full&quot;<br />PALETTEDESC = &quot;Full light beam&quot;<br />&quot;Dimmer&quot; = 255<br />&quot;Shutter&quot; = 255</p><p>PALETTENAME = &quot;StandBy&quot;<br />PALETTEDESC = &quot;Standby configuration&quot;<br />&quot;Dimmer&quot; = 0</p><p>PALETTENAME = &quot;Locate&quot;<br />PALETTEDESC = &quot;Fixture location&quot;<br />&quot;Shutter&quot; = 255<br />&quot;Dimmer&quot; = 255<br />&quot;Pan&quot; = 127<br />&quot;Tilt&quot; = 127<br />&quot;Zoom&quot; = 0<br />&quot;Color&quot; = 0<br />&quot;GoboRot&quot; = 0<br />&quot;Gob.Rotate&quot; = 0<br />&quot;P/TSpeed&quot; = 0<br />&quot;Focus&quot; = 128</p><br /><p>ENDPALETTES</p></blockquote></div><div class="quotebox"><blockquote><p>// All chars following // are comments<br />// Empty lines are allowed<br />// Keywords are case insensitive<br />// If some strings contain blanks they must be delimited by &quot;<br />// Numbers can be written in decimal, percentual or exadecimal representation:<br />// 50 is a decimal value, 4% is a percentual value, FFh is an exadecimal value</p><p>// Additional information for preview</p><p>AUTHOR = &quot;SGM&quot;&nbsp; &nbsp; &nbsp; &nbsp; // Optionally<br />VERSION = 1.0&nbsp; &nbsp; &nbsp; &nbsp; // Optionally<br />DATE = 16/08/2005&nbsp; &nbsp; // Optionally</p><p>FIXTURE = &quot;Solo 575&quot;&nbsp; &nbsp; // Fixture name</p><p>TYPE = MOVING_HEAD&nbsp; &nbsp; // &lt;moving_mirror | moving_head | other&gt;<br />PAN_ANGLE_MIN = 0&nbsp; &nbsp; // Pan start angle<br />PAN_ANGLE_MAX = 0&nbsp; &nbsp; // Pan end angle<br />TILT_ANGLE_MIN = 0&nbsp; &nbsp; // Tilt start angle<br />TILT_ANGLE_MAX = 0&nbsp; &nbsp; // Tilt end angle<br />DMX_CHANNELS = 14&nbsp; &nbsp; // Total fixture channels</p><p>// --------------- Logical Channel List --------------------<br />// Column 1: channel name,<br />// Column 2: priority,<br />// Column 3: channel type(IN/PT/CO/GB/PR/BL/SP),<br />// Column 4: control type HTP/LTP,<br />// Column 5: width: 8/16,<br />// Column 6: internal patch,<br />// Column 7: internal patch low (only for 16 bit channels),<br />// Column 8: path,<br />// Column 9: start value,<br />// Column 10: full value,<br />// Column 11: equalization,<br />// Column 12: pre heat</p><p>// NB pan and tilt channels must be called pan and tilt (other names are not allowed)</p><p>// For 8 bit channels, the item internal patch low must be &quot;na&quot; (&quot;na&quot; stands for &quot;not applicable&quot;)<br />// Allowed values for path: linear, snap_start, snap_end<br />// Allowed values for equalization: linear, onoff, general1, general2, general3, general4, general5, general6</p><p>PARAMETERS</p><p>&quot;Dimmer&quot;&nbsp; &nbsp; &nbsp; &nbsp;, 1, IN, HTP,&nbsp; 8,&nbsp; 2, na,&nbsp; LINEAR,&nbsp; &nbsp; 0,&nbsp; 255,&nbsp; LINEAR, 0<br />&quot;Shutter&quot;&nbsp; &nbsp; &nbsp; , 1, IN, LTP,&nbsp; 8,&nbsp; 1, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0</p><p>&quot;Pan&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , 1, PT, LTP, 16,&nbsp; 5, 11,&nbsp; LINEAR,&nbsp; &nbsp; 0, 65535, LINEAR, 0<br />&quot;Tilt&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, 1, PT, LTP, 16,&nbsp; 6, 12,&nbsp; LINEAR,&nbsp; &nbsp; 0, 65535, LINEAR, 0<br />&quot;P/TSpeed&quot;&nbsp; &nbsp; &nbsp;, 1, PT, LTP,&nbsp; 8, 10, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0</p><p>&quot;GoboRot&quot;&nbsp; &nbsp; &nbsp; , 1, GB, LTP,&nbsp; 8,&nbsp; 8, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0<br />&quot;Gob.Rotate&quot;&nbsp; &nbsp;, 1, GB, LTP, 16,&nbsp; 9, 13, snap_start, 0, 65535, LINEAR, 0<br />&quot;Focus&quot;&nbsp; &nbsp; &nbsp; &nbsp; , 1, GB, LTP,&nbsp; 8,&nbsp; 4, na,&nbsp; LINEAR,&nbsp; &nbsp; 0,&nbsp; 255,&nbsp; LINEAR, 0<br />&quot;Zoom&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, 1, GB, LTP,&nbsp; 8,&nbsp; 3, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0</p><p>&quot;Color&quot;&nbsp; &nbsp; &nbsp; &nbsp; , 1, CO, LTP,&nbsp; 8,&nbsp; 7, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0</p><br /><p>ENDPARAMETERS</p><p>//******************************************************************************</p><p>COMMANDS</p><p>COMMANDNAME = &quot;LAMPON&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //Command name<br />255, 3000, 14<br />200, 1000, 14</p><p>COMMANDNAME = &quot;LAMPOFF&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //Command name<br />120, 10000, 14<br />100, 1000, 14</p><p>COMMANDNAME = &quot;RESET&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //Command name<br />60, 1000, 14<br />0, 1000, 14</p><p>ENDCOMMANDS</p><p>//*****************************************************************************</p><br /><p>PALETTES</p><p>//-----------------------------------------------------------------------------<br />// General purpose palettes<br />//-----------------------------------------------------------------------------<br />PALETTETYPE = CO&nbsp; &nbsp; &nbsp; &nbsp; // Palette type (IN/PT/CO/GB/PR/BL/SP)</p><p>PALETTENAME = &quot;White&quot;<br />&quot;Color&quot; = 0</p><p>PALETTENAME = &quot;Open Red&quot;<br />&quot;Color&quot; = 24</p><p>PALETTENAME = &quot;Red&quot;<br />&quot;Color&quot; = 32</p><p>PALETTENAME = &quot;Red Green&quot;<br />&quot;Color&quot; = 40</p><p>PALETTENAME = &quot;Green&quot;<br />&quot;Color&quot; = 48</p><p>PALETTENAME = &quot;Green Yellow&quot;<br />&quot;Color&quot; = 56</p><p>PALETTENAME = &quot;Yellow&quot;<br />&quot;Color&quot; = 64</p><p>PALETTENAME = &quot;Yellow Blue&quot;<br />&quot;Color&quot; = 72</p><p>PALETTENAME = &quot;Blue&quot;<br />&quot;Color&quot; = 80</p><p>PALETTENAME = &quot;Blue Mgt&quot;<br />&quot;Color&quot; = 88</p><p>PALETTENAME = &quot;Magenta&quot;<br />&quot;Color&quot; = 96</p><p>PALETTENAME = &quot;Mgt LTGreen&quot;<br />&quot;Color&quot; = 104</p><p>PALETTENAME = &quot;LTGreen&quot;<br />&quot;Color&quot; = 112</p><p>PALETTENAME = &quot;LTGree Violet&quot;<br />&quot;Color&quot; = 120</p><p>PALETTENAME = &quot;Violet&quot;<br />&quot;Color&quot; = 127</p><p>//-----------------------------------------------------------------------------<br />PALETTETYPE = GB&nbsp; &nbsp; &nbsp; &nbsp; // Palette type (IN/PT/CO/GB/PR/BL/SP)</p><p>PALETTENAME = &quot;Open1&quot;<br />&quot;GoboRot&quot; = 0</p><p>PALETTENAME = &quot;Gobo 1&quot;<br />&quot;GoboRot&quot; = 60</p><p>PALETTENAME = &quot;Gobo 2&quot;<br />&quot;GoboRot&quot; = 100</p><p>PALETTENAME = &quot;Gobo 3&quot;<br />&quot;GoboRot&quot; = 150</p><p>PALETTENAME = &quot;Gobo 4&quot;<br />&quot;GoboRot&quot; = 190</p><p>PALETTENAME = &quot;Gobo 5&quot;<br />&quot;GoboRot&quot; = 255</p><p>//-----------------------------------------------------------------------------<br />PALETTETYPE = IN&nbsp; &nbsp; &nbsp; &nbsp; // Palette type (IN/PT/CO/GB/PR/BL/SP)</p><p>PALETTENAME = &quot;Open&quot;<br />&quot;Dimmer&quot; = 0<br />&quot;Shutter&quot; = 255</p><p>PALETTENAME = &quot;Close&quot;<br />&quot;Dimmer&quot; = 0<br />&quot;Shutter&quot; = 0</p><p>// -----------------------------------------------------------------------------<br />// Special function palettes<br />// -----------------------------------------------------------------------------<br />PALETTETYPE = SP&nbsp; &nbsp; &nbsp; &nbsp; // Palette type (IN/PT/CO/GB/PR/BL/SP)</p><p>PALETTENAME = &quot;Full&quot;&nbsp; &nbsp; &nbsp; &nbsp; // Hi lite<br />PALETTEDES = &quot;Full light beam&quot;<br />&quot;Dimmer&quot; = 0<br />&quot;Shutter&quot; = 255</p><p>PALETTENAME = &quot;StandBy&quot;&nbsp; &nbsp; &nbsp; &nbsp; // Home position<br />PALETTEDES = &quot;Standby configuration&quot;<br />&quot;Dimmer&quot; = 255</p><p>PALETTENAME = &quot;Locate&quot;&nbsp; &nbsp; &nbsp; &nbsp; // Home position<br />PALETTEDES = &quot;Fixture location&quot;<br />&quot;Shutter&quot; = 255<br />&quot;Dimmer&quot; = 0<br />&quot;Pan&quot; = 50%<br />&quot;Tilt&quot; = 50%<br />&quot;Zoom&quot; = 0<br />&quot;Color&quot; = 0<br />&quot;GoboRot&quot; = 0<br />&quot;Gob.Rotate&quot; = 0<br />&quot;P/TSpeed&quot; = 0<br />&quot;Focus&quot; = 128</p><p>ENDPALETTES</p></blockquote></div><br /><div class="quotebox"><blockquote><p>// All chars following // are comments<br />// Empty lines are allowed<br />// Keywords are case insensitive<br />// If some strings contain blanks they must be delimited by &quot;<br />// Numbers can be written in decimal, percentual or exadecimal representation:<br />// 50 is a decimal value, 4% is a percentual value, FFh is an exadecimal value</p><p>// Additional information for preview</p><p>AUTHOR = &quot;SGM&quot;&nbsp; &nbsp; &nbsp; &nbsp; // Optionally<br />VERSION = 1.0&nbsp; &nbsp; &nbsp; &nbsp; // Optionally<br />DATE = 16/08/2005&nbsp; &nbsp; // Optionally</p><p>FIXTURE = &quot;Solo 575 P&quot;&nbsp; &nbsp; // Fixture name</p><p>TYPE = MOVING_HEAD&nbsp; &nbsp; // &lt;moving_mirror | moving_head | other&gt;<br />PAN_ANGLE_MIN = 0&nbsp; &nbsp; // Pan start angle<br />PAN_ANGLE_MAX = 0&nbsp; &nbsp; // Pan end angle<br />TILT_ANGLE_MIN = 0&nbsp; &nbsp; // Tilt start angle<br />TILT_ANGLE_MAX = 0&nbsp; &nbsp; // Tilt end angle<br />DMX_CHANNELS = 16&nbsp; &nbsp; // Total fixture channels</p><p>// --------------- Logical Channel List --------------------<br />// Column 1: channel name,<br />// Column 2: priority,<br />// Column 3: channel type(IN/PT/CO/GB/PR/BL/SP),<br />// Column 4: control type HTP/LTP,<br />// Column 5: width: 8/16,<br />// Column 6: internal patch,<br />// Column 7: internal patch low (only for 16 bit channels),<br />// Column 8: path,<br />// Column 9: start value,<br />// Column 10: full value,<br />// Column 11: equalization,<br />// Column 12: pre heat</p><p>// NB pan and tilt channels must be called pan and tilt (other names are not allowed)</p><p>// For 8 bit channels, the item internal patch low must be &quot;na&quot; (&quot;na&quot; stands for &quot;not applicable&quot;)<br />// Allowed values for path: linear, snap_start, snap_end<br />// Allowed values for equalization: linear, onoff, general1, general2, general3, general4, general5, general6</p><p>PARAMETERS</p><p>&quot;Dimmer&quot;&nbsp; &nbsp; &nbsp; &nbsp;, 1, IN, HTP,&nbsp; 8,&nbsp; 2, na,&nbsp; LINEAR,&nbsp; &nbsp; 0,&nbsp; 255,&nbsp; LINEAR, 0<br />&quot;Shutter&quot;&nbsp; &nbsp; &nbsp; , 1, IN, LTP,&nbsp; 8,&nbsp; 1, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0</p><p>&quot;Color&quot;&nbsp; &nbsp; &nbsp; &nbsp; , 1, CO, LTP,&nbsp; 8,&nbsp; 7, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0</p><p>&quot;Pan&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , 1, PT, LTP, 16,&nbsp; 5, 13,&nbsp; LINEAR,&nbsp; &nbsp; 0, 65535, LINEAR, 0<br />&quot;Tilt&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, 1, PT, LTP, 16,&nbsp; 6, 14,&nbsp; LINEAR,&nbsp; &nbsp; 0, 65535, LINEAR, 0<br />&quot;P/TSpeed&quot;&nbsp; &nbsp; &nbsp;, 1, PT, LTP,&nbsp; 8, 12, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0</p><p>&quot;GoboRot&quot;&nbsp; &nbsp; &nbsp; , 1, GB, LTP,&nbsp; 8,&nbsp; 8, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0<br />&quot;Gob.Rotate&quot;&nbsp; &nbsp;, 1, GB, LTP, 16,&nbsp; 9, 15, snap_start, 0, 65535, LINEAR, 0<br />&quot;Focus&quot;&nbsp; &nbsp; &nbsp; &nbsp; , 1, GB, LTP,&nbsp; 8,&nbsp; 4, na,&nbsp; LINEAR,&nbsp; &nbsp; 0,&nbsp; 255,&nbsp; LINEAR, 0<br />&quot;Zoom&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, 1, GB, LTP,&nbsp; 8,&nbsp; 3, na, snap_start, 0,&nbsp; 255,&nbsp; LINEAR, 0</p><p>&quot;Prism&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , 1, PR, LTP,&nbsp; 8, 10, na, LINEAR, 0,&nbsp; 255,&nbsp; LINEAR, 0<br />&quot;Prism rot&quot;&nbsp; &nbsp; &nbsp; &nbsp; , 1, PR, LTP,&nbsp; 8, 11, na, LINEAR, 0,&nbsp; 255,&nbsp; LINEAR, 0</p><br /><br /><p>ENDPARAMETERS</p><p>//******************************************************************************</p><p>COMMANDS</p><p>COMMANDNAME = &quot;LAMPON&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //Command name<br />255, 3000, 16<br />0, 1000, 16</p><p>COMMANDNAME = &quot;LAMPOFF&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //Command name<br />120, 10000, 16<br />0, 1000, 16</p><p>COMMANDNAME = &quot;RESET&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //Command name<br />60, 1000, 16<br />0, 1000, 16</p><p>ENDCOMMANDS</p><p>//*****************************************************************************</p><br /><p>PALETTES</p><p>//-----------------------------------------------------------------------------<br />// General purpose palettes<br />//-----------------------------------------------------------------------------<br />PALETTETYPE = CO&nbsp; &nbsp; &nbsp; &nbsp; // Palette type (IN/PT/CO/GB/PR/BL/SP)</p><p>PALETTENAME = &quot;White&quot;<br />&quot;Color&quot; = 0</p><p>PALETTENAME = &quot;Open Red&quot;<br />&quot;Color&quot; = 24</p><p>PALETTENAME = &quot;Red&quot;<br />&quot;Color&quot; = 32</p><p>PALETTENAME = &quot;Red Green&quot;<br />&quot;Color&quot; = 40</p><p>PALETTENAME = &quot;Green&quot;<br />&quot;Color&quot; = 48</p><p>PALETTENAME = &quot;Green Yellow&quot;<br />&quot;Color&quot; = 56</p><p>PALETTENAME = &quot;Yellow&quot;<br />&quot;Color&quot; = 64</p><p>PALETTENAME = &quot;Yellow Blue&quot;<br />&quot;Color&quot; = 72</p><p>PALETTENAME = &quot;Blue&quot;<br />&quot;Color&quot; = 80</p><p>PALETTENAME = &quot;Blue Mgt&quot;<br />&quot;Color&quot; = 88</p><p>PALETTENAME = &quot;Magenta&quot;<br />&quot;Color&quot; = 96</p><p>PALETTENAME = &quot;Mgt LTGreen&quot;<br />&quot;Color&quot; = 104</p><p>PALETTENAME = &quot;LTGreen&quot;<br />&quot;Color&quot; = 112</p><p>PALETTENAME = &quot;LTGree Violet&quot;<br />&quot;Color&quot; = 120</p><p>PALETTENAME = &quot;Violet&quot;<br />&quot;Color&quot; = 127</p><p>//-----------------------------------------------------------------------------<br />PALETTETYPE = GB&nbsp; &nbsp; &nbsp; &nbsp; // Palette type (IN/PT/CO/GB/PR/BL/SP)</p><p>PALETTENAME = &quot;Open1&quot;<br />&quot;GoboRot&quot; = 0</p><p>PALETTENAME = &quot;Gobo 1&quot;<br />&quot;GoboRot&quot; = 60</p><p>PALETTENAME = &quot;Gobo 2&quot;<br />&quot;GoboRot&quot; = 100</p><p>PALETTENAME = &quot;Gobo 3&quot;<br />&quot;GoboRot&quot; = 150</p><p>PALETTENAME = &quot;Gobo 4&quot;<br />&quot;GoboRot&quot; = 190</p><p>PALETTENAME = &quot;Gobo 5&quot;<br />&quot;GoboRot&quot; = 255</p><p>//-----------------------------------------------------------------------------<br />PALETTETYPE = IN&nbsp; &nbsp; &nbsp; &nbsp; // Palette type (IN/PT/CO/GB/PR/BL/SP)</p><p>PALETTENAME = &quot;Open&quot;<br />&quot;Dimmer&quot; = 0<br />&quot;Shutter&quot; = 255</p><p>PALETTENAME = &quot;Close&quot;<br />&quot;Dimmer&quot; = 0<br />&quot;Shutter&quot; = 0</p><p>// -----------------------------------------------------------------------------<br />// Special function palettes<br />// -----------------------------------------------------------------------------<br />PALETTETYPE = SP&nbsp; &nbsp; &nbsp; &nbsp; // Palette type (IN/PT/CO/GB/PR/BL/SP)</p><p>PALETTENAME = &quot;Full&quot;&nbsp; &nbsp; &nbsp; &nbsp; // Hi lite<br />PALETTEDES = &quot;Full light beam&quot;<br />&quot;Dimmer&quot; = 0<br />&quot;Shutter&quot; = 255</p><p>PALETTENAME = &quot;StandBy&quot;&nbsp; &nbsp; &nbsp; &nbsp; // Home position<br />PALETTEDES = &quot;Standby configuration&quot;<br />&quot;Dimmer&quot; = 255</p><p>PALETTENAME = &quot;Locate&quot;&nbsp; &nbsp; &nbsp; &nbsp; // Home position<br />PALETTEDES = &quot;Fixture location&quot;<br />&quot;Shutter&quot; = 255<br />&quot;Dimmer&quot; = 0<br />&quot;Pan&quot; = 50%<br />&quot;Tilt&quot; = 50%<br />&quot;Zoom&quot; = 0<br />&quot;Color&quot; = 0<br />&quot;GoboRot&quot; = 0<br />&quot;Gob.Rotate&quot; = 0<br />&quot;P/TSpeed&quot; = 0<br />&quot;Focus&quot; = 128<br />&quot;Prism&quot;&nbsp; &nbsp;&nbsp; =0<br />&quot;Prism rot&quot;&nbsp; &nbsp; =0</p><p>ENDPALETTES</p></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (vandj)]]></author>
			<pubDate>Wed, 30 Jun 2010 12:51:46 +0000</pubDate>
			<guid>http://www.forum-oswietlenia.pl/viewtopic.php?pid=6607#p6607</guid>
		</item>
		<item>
			<title><![CDATA[Brak "BO" na głowach...]]></title>
			<link>http://www.forum-oswietlenia.pl/viewtopic.php?pid=6606#p6606</link>
			<description><![CDATA[<p>Witam...</p><p>Mam problem z głowami ponieważ nie działa mi na nich Blackout.</p><p>Co pomieszałem w profilu?</p><p>Głowy to PR LIGHTING SOLO 575</p><p>Profil ze stołu PILOT 3000.</p><div class="codebox"><pre><code>// All chars following // are comments
// Empty lines are allowed
// Keywords are case insensitive
// If some strings contain blanks they must be delimited by &quot;
// Numbers can be written in decimal, percentual or exadecimal representation:
// 50 is a decimal value, 4% is a percentual value, FFh is an exadecimal value

// Additional information for preview

VERSION = 1.0        // Optionally
DATE = 28/10/2009    // Optionally

FIXTURE = &quot;Solo 575&quot;    // Fixture name

TYPE = MOVING_HEAD    // &lt;moving_mirror | moving_head | other&gt;
PAN_ANGLE_MIN = 0    // Pan start angle
PAN_ANGLE_MAX = 0    // Pan end angle
TILT_ANGLE_MIN = 0    // Tilt start angle
TILT_ANGLE_MAX = 0    // Tilt end angle
DMX_CHANNELS = 14    // Total fixture channels

// --------------- Logical Channel List --------------------
// Column 1: channel name,
// Column 2: priority,
// Column 3: channel type(IN/PT/CO/GB/PR/BL/SP),
// Column 4: control type HTP/LTP,
// Column 5: width: 8/16,
// Column 6: internal patch,
// Column 7: internal patch low (only for 16 bit channels),
// Column 8: path,
// Column 9: start value,
// Column 10: full value,
// Column 11: equalization,
// Column 12: pre heat

// NB pan and tilt channels must be called pan and tilt (other names are not allowed)

// For 8 bit channels, the item internal patch low must be &quot;na&quot; (&quot;na&quot; stands for &quot;not applicable&quot;)
// Allowed values for path: linear, snap_start, snap_end
// Allowed values for equalization: linear, onoff, general1, general2, general3, general4, general5, general6

PARAMETERS

&quot;Dimmer&quot;       , 1, IN, LTP,  8,  2, na,  LINEAR,    0,  255,  LINEAR, 0
&quot;Shutter&quot;      , 1, IN, LTP,  8,  1, na, snap_start, 0,  255,  LINEAR, 0

&quot;Pan&quot;          , 1, PT, LTP, 16,  5, 11,  LINEAR,    0, 65535, LINEAR, 0
&quot;Tilt&quot;         , 1, PT, LTP, 16,  6, 12,  LINEAR,    0, 65535, LINEAR, 0
&quot;P/TSpeed&quot;     , 1, PT, LTP,  8, 10, na, snap_start, 0,  255,  LINEAR, 0

&quot;GoboRot&quot;      , 1, GB, LTP,  8,  8, na, snap_start, 0,  255,  LINEAR, 0
&quot;Gob.Rotate&quot;   , 1, GB, LTP, 16,  9, 13, snap_start, 0, 65535, LINEAR, 0
&quot;Focus&quot;        , 1, GB, LTP,  8,  4, na,  LINEAR,    0,  255,  LINEAR, 0
&quot;Zoom&quot;         , 1, GB, LTP,  8,  3, na, snap_start, 0,  255,  LINEAR, 0

&quot;Color&quot;        , 1, CO, LTP,  8,  7, na, snap_start, 0,  255,  LINEAR, 0


ENDPARAMETERS

//******************************************************************************

COMMANDS

COMMANDNAME = &quot;LAMPON&quot;            //Command name
255, 3000, 14
200, 1000, 14

COMMANDNAME = &quot;LAMPOFF&quot;            //Command name
120, 10000, 14
100, 1000, 14

COMMANDNAME = &quot;RESET&quot;            //Command name
6, 6000, 7
60, 6000, 14
0, 1000, 7
0, 1000, 14

ENDCOMMANDS

//*****************************************************************************


PALETTES

//-----------------------------------------------------------------------------
// General purpose palettes
//-----------------------------------------------------------------------------
PALETTETYPE = CO        // Palette type (IN/PT/CO/GB/PR/BL/SP)

PALETTENAME = &quot;White&quot;
&quot;Color&quot; = 0
 
PALETTENAME = &quot;Open Red&quot;
&quot;Color&quot; = 9

PALETTENAME = &quot;Red&quot;
&quot;Color&quot; = 18

PALETTENAME = &quot;Red Green&quot;
&quot;Color&quot; = 27

PALETTENAME = &quot;Green&quot;
&quot;Color&quot; = 37

PALETTENAME = &quot;Green Blue&quot;
&quot;Color&quot; = 44

PALETTENAME = &quot;Blue&quot;
&quot;Color&quot; = 55

PALETTENAME = &quot;Blue Yellow&quot;
&quot;Color&quot; = 63

PALETTENAME = &quot;Yellow&quot;
&quot;Color&quot; = 73

PALETTENAME = &quot;Yellow Mgt&quot;
&quot;Color&quot; = 82

PALETTENAME = &quot;Magenta&quot;
&quot;Color&quot; = 92

PALETTENAME = &quot;Mgt Violet&quot;
&quot;Color&quot; = 100

PALETTENAME = &quot;Violet&quot;
&quot;Color&quot; = 110

PALETTENAME = &quot;Violet Open&quot;
&quot;Color&quot; = 117

//-----------------------------------------------------------------------------
PALETTETYPE = GB        // Palette type (IN/PT/CO/GB/PR/BL/SP)

PALETTENAME = &quot;Open1&quot;
&quot;GoboRot&quot; = 0

PALETTENAME = &quot;Gobo 1&quot;
&quot;GoboRot&quot; = 60

PALETTENAME = &quot;Gobo 2&quot;
&quot;GoboRot&quot; = 100

PALETTENAME = &quot;Gobo 3&quot;
&quot;GoboRot&quot; = 150

PALETTENAME = &quot;Gobo 4&quot;
&quot;GoboRot&quot; = 190

PALETTENAME = &quot;Gobo 5&quot;
&quot;GoboRot&quot; = 235

//-----------------------------------------------------------------------------
PALETTETYPE = IN        // Palette type (IN/PT/CO/GB/PR/BL/SP)

PALETTENAME = &quot;Open&quot;
&quot;Dimmer&quot; = 255
&quot;Shutter&quot; = 255

PALETTENAME = &quot;Close&quot;
&quot;Dimmer&quot; = 0
&quot;Shutter&quot; = 0

// -----------------------------------------------------------------------------
// Special function palettes
// -----------------------------------------------------------------------------
PALETTETYPE = SP        // Palette type (IN/PT/CO/GB/PR/BL/SP)

PALETTENAME = &quot;Full&quot;        // Hi lite
PALETTEDES = &quot;Full light beam&quot;
&quot;Dimmer&quot; = 255
&quot;Shutter&quot; = 255

PALETTENAME = &quot;StandBy&quot;        // Home position
PALETTEDES = &quot;Standby configuration&quot;
&quot;Dimmer&quot; = 0

PALETTENAME = &quot;Locate&quot;        // Home position
PALETTEDES = &quot;Fixture location&quot;
&quot;Shutter&quot; = 255
&quot;Dimmer&quot; = 255
&quot;Pan&quot; = 50%
&quot;Tilt&quot; = 50%
&quot;Zoom&quot; = 0
&quot;Color&quot; = 0
&quot;GoboRot&quot; = 0
&quot;Gob.Rotate&quot; = 0
&quot;P/TSpeed&quot; = 0
&quot;Focus&quot; = 128

ENDPALETTES</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (oSA)]]></author>
			<pubDate>Wed, 30 Jun 2010 12:01:19 +0000</pubDate>
			<guid>http://www.forum-oswietlenia.pl/viewtopic.php?pid=6606#p6606</guid>
		</item>
	</channel>
</rss>
